![]() ![]() the game should load that node completely, and cut off any further westĮach map block is a seeded piece of railroad track, with fixed length of main hallway.Įach track's parameters: direction, turns, # of sidepaths/loot nodes, sidepaths size, etc., If you load the same 4 east node (incompleted), the game would load a new instance instead of continuing seamlessly then try to run the cart another 1-2 units east, If you run (w sulphite) + complete a single node that goes 4 total east, It will only reach 4 units, and cut off without the second encounter node generated. If you will follow two routes that make up 5 units in one direction, The farthest distance in one direction a mine cart route can generate, and a very large instance. The last map with a Legion node, displays the "5 unit max" rule when the map is generated: If you load a cart run going east, the instance will only reach ~1 unit west of start If you click the orange marker, without a cart run, the zone will reach 2-3 units in all directions. 1 south, 1 east, 1 south, 3 east, 1 south 2 westĮach instance loaded is 5x5 units, or map blocks. It also has a nice short tail that fully generates in the instance, so 9 units total: It has 6 walls, and a mine cart cost/travel distance of 7 units to the encounter. The first map here from 3.9 is the dankest darkness farming path I've found. Petrified Forest/ Abyssal Depths: often mediocre or maze experience If there are 2 walls before the node encounter, the total travel distance/units of the route is:Ģ walls + 1 node = 3 units (in any direction, including turns).Ī route with 4+ walls before the node is best, or two connected routes with at least 2-3+ each.ĭon't reject any specific biome on site: any kind is worth testing if the route is lengthy,īut lots of biome crossovers on one long road will generate less sidepaths/loot nodes.įrozen Hollow/ Magma Fissure: clean layouts, easiest navigationįungal Caverns/ Sulphur Vents: sometimes looping layouts, easy-moderate navigation The number of "units traveled" (if you ran the cart), is walls + 1. The gallery of grid pics show how to count walls despite the uneven Delve map. For now anyway, to go in-depth mechanically or try to pre-troubleshoot issues, would make me even slower to create+update guidesįractured Walls take the place of encounter nodes on the map and mine instance. There's some fun in secrets sure, but really this is most of mine. This guide isn't a deep dive on darkness/mitigation, or even necessarily an explanation of 'how' I use the build. ![]() Of course, scaling flasks also boosts movespeed. Movement speed scaling is straightfoward, and similar gear, skill and passive choices as lab/sulphite runners. Flasks applied to you have % increased Effect The additional Indigon affix is a secondary effect for Mana Flask Recovery, so scaling focus is: While not on Full Life, Sacrifice 20% Mana/sec to Recover that much Life (The Agnostic) % Damage is taken from Mana before Life (Mind over Matter, Hierophant, Watcher's Eye) Flask Effect is not removed at Full Mana (Enduring Mana Flask)Ī lot of damage is moved to mana through: Non-instant Mana Recovery from Flasks is also Recovered as Life (Indigon) ![]() The core mechanics to passively out-regen darkness and survive mobs: You will need another character to progress in Delve, complete encounters, andĪctually dig to long pathways you want to run in the dark repeatedly. That can map and Delve, then Regretted into a darkness farmer. This means the Scion must be fully ascended + leveled with a plain build It's just flasks, phasing, movement speed, avoidance, and recovery shenanigansįor mitigating the stacking darkness penalty until a few hundred stacks. This build does only this activity, and cannot kill mobs without gear swaps. ![]() The chests + azurite nodes + etc on the path and side areas will reset every instance. You can do this on any charcter with only Flares and phasing:Īs long as you don't run the cart + complete the encounter, or destroy Fractured Walls, Without entering the "Start Delve" circle to activate the Crawler (mine cart). Darkness Farming means exploring the Azurite Mine in the dark, ![]()
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